Wrestling Arena News

Travis Scott Dropped from WWE 2K25 DLC Amid Fallout, But WWE Vows More Celebrity Appearances in Games

Travis Scott Dropped from WWE 2K25 DLC Amid Fallout, But WWE Vows More Celebrity Appearances in Games

Rapper Travis Scott’s surprising removal from the upcoming WWE 2K25 video game DLC has sent shockwaves through wrestling and gaming communities, yet WWE remains committed to integrating more celebrity characters in future titles. According to a recent Wrestling Observer Newsletter report by Dave Meltzer, Scott was originally slated as a key celebrity inclusion for WWE 2K25’s downloadable content, but after a “full falling out” with WWE, he was pulled from the roster and replaced by El Grande Americano for the celebrity spot and Aleister Black in the WrestleMania pack[1][2].

This fallout marks a sharp turn in the relationship that began with Travis Scott’s prominent involvement in WrestleMania 41, where he played a pivotal role in John Cena’s heel turn and Undisputed WWE Championship victory. Despite Scott’s star power and crossover appeal, insiders revealed Scott struggled to adapt to the wrestling business during training for a potential in-ring debut, foreshadowing the discord[1][3].

Drew McIntyre’s recent comments on the Impulsive podcast echo the tensions behind the scenes, as he openly called Scott a “piece of sh*t” for his controversial interference at WrestleMania 41, underscoring frustrations within WWE ranks[1]. While specific reasons for the falling out remain undisclosed, sources close to WWE confirm that the split was definitive enough to require a last-minute overhaul of WWE 2K25’s DLC lineup. The removal of Scott came late in the development cycle, forcing WWE and 2K Sports to pivot quickly and replace him with the masked luchador character El Grande Americano and facilitate Aleister Black’s unexpected addition to another DLC pack[2][3].

Despite the setback, WWE’s strategy to feature celebrity characters in its video games continues unabated. Over the past several years, WWE has successfully integrated stars like Bad Bunny and Logan Paul into its gaming franchise, recognizing the marketing value and mainstream attention these figures bring. The Wrestling Observer Newsletter highlighted that WWE views the inclusion of celebrities as a tool to attract non-traditional audiences and elevate the franchise’s visibility beyond core wrestling fans[1].

However, this approach draws mixed reactions from the fanbase. While new fans are drawn in by celebrity partnerships, a significant portion of WWE’s core audience expresses a preference for more wrestlers, both legends and current stars, in the games rather than external celebs. WWE reportedly balances this feedback by mixing both types of DLC content to maximize appeal and broaden its market reach[1].

In a notable development, WWE 2K25 itself has been lauded for gameplay improvements and a robust initial roster, but the loss of such a high-profile celebrity as Travis Scott is seen as a blow. Game publisher 2K had planned several DLC packs for the year, with Scott as a surprise reveal, which now focuses on characters like El Grande Americano and Aleister Black to fill the gaps[2][4].

Neither WWE nor Travis Scott’s representatives have commented publicly on the controversy, leaving the details of the fallout largely speculative. Wrestling Observer’s Meltzer noted with emphasis that it is “open season to knock him” within WWE circles, suggesting an entrenched divide[1]. This contrasts with previous years, where WWE maintained amicable relations with crossover stars, underpinned by mutual promotion and marketing synergy.

Looking ahead, insiders confirm WWE’s intent to continue pursuing celebrity involvement in its video game properties, viewing them as valuable branding extensions amid evolving media landscapes. An anonymous WWE source told Fightful, “Celebrities bring fresh eyes. They’re part of our growth strategy in games, just like they are with events and social media.” WWE’s partnerships are expected to be selectively executed, focusing on personalities with the willingness and ability to engage with the wrestling world’s unique culture and demands.

In conclusion, while Travis Scott’s removal from WWE 2K25’s DLC roster represents a significant and public fallout, it is not indicative of a retreat from WWE’s broader strategy. Celebrity appearances in WWE video games remain a core marketing pillar that dovetails with the company’s efforts to expand its fanbase and cultural footprint. Fans can anticipate more surprise celebrity drops—albeit with careful vetting—in the future releases of WWE’s video game series.


Key Takeaways:

  • Travis Scott was removed from WWE 2K25’s DLC due to a “full falling out” with WWE[1][2].
  • El Grande Americano and Aleister Black replaced Scott in WWE 2K25’s DLC packs[2][3].
  • WWE continues to value celebrity inclusion in video games as a marketing tool to attract new fans[1].
  • The fallout with Scott follows his controversial WrestleMania 41 involvement and in-ring training struggles[1][3].
  • Fan reactions are mixed, with many preferring more wrestler-based content in games alongside celeb inclusions[1].
  • WWE remains committed to celebrity game partnerships as part of its broader entertainment and branding strategy[1].

According to industry insiders and credible reports, WWE’s video game division will keep evolving its celebrity collaborations, balancing star power with authentic wrestling content to keep both casual and dedicated fans engaged.